package org.papervision3d.core.render.filter;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.clipping.draw.Clipping;
import org.papervision3d.core.render.data.QuadTree;
import org.papervision3d.scenes.Scene3D;

class AbstractQuadrantFilter
{
	public function new()
	{
	}
	
	/**
	 * Runs a quadrant filter
	 */
	 public function filterTree(tree:QuadTree, scene:Scene3D, camera:Camera3D, clip:Clipping):Void{
		
	 }

}
